DASHING
A solo prototype for exploring 3 chosen mechanics in 2nd year Design course
Game Title: Dashing
Time Frame: 4 Weeks
Engine: Unity
Constraints: 4 weeks to complete a playable prototype
Brief: Explore the use of 2-3 mechanics in creating a fun contained experience. Prototype for PC
Concept: Dashing is a 3D, First person platformer for mobile devices where the player is tasked with running and jumping along a series of platforms while avoiding obstacles to make it to the exit
Team Composition: Solo project
Alpha
The 3 mechanics I chose were Move, Jump and Die. I focused on giving the player different paths, with varying difficulty, to take so that they can refine their skills in moving and jumping.
Beta
Replacing the Alpha art assets with more refined and textured assets in Beta served to enhance the experience and provided the cavernous ambience that I intended.
Master/Gold
The level required more atmosphere so vines were added as well as Dust Clouds.
Post Mortem
The prototype was functional and fun and thus met the brief. There were several time consuming issues such as the player sliding off the platforms and having to remodel several key assets but these all served as valuable learning experiences.
If I were to take this prototype and create a full gaming experience from it I would like to add a grappling hook for the player to swing between larger gaps, collectable coins to really delve into the explorer narrative and perhaps even turn it into an endless runner similar to Temple Run.